Spotted Jaguar Bheskagor wrote:Thank you CCP Rise for this DEV Blog and please keep up all your hard efforts.
As a pilot of many of these current versions of ships and reading thru most of this blog and will be following it routinely. I'd like to make some suggestions in changes as some have been made already.
General Changes:
1. Base warp speed should be the same all across the board for all T1 industrials.
2. Each race has a specific role to it's own story line (outlined basics below for each).
3. The Orca ore hold should be increased to compete with the 42,000 m3 capabilities proposed in the Iteron Mark IV (Miasmos) changes.
4. None of the specialty cargo holds can be increased thru modules and rigs.
5. Any future ships to be introduced should include Amarr and Minmatar based ships with bonuses to those races preferred weapons and tank repair specialties.
AMARR:
Heavily armor based and a large general cargo capacity is the big and bold Amarr way.
Sigil GÇô The best armor of all the industrials having the best hit points of them all. 10% Armor HP + 5% Cargo Capacity.
Bestower GÇô Capable of having the largest universal cargo space of all the industrials. 10% Cargo Capacity + 5% Maximum Velocity. Also capable of 2 turrets.
FUTURE SHIP: Laser bonus based battle Amarr hauler.
CALDARI:
Defensive is the reason for the Caldari State whether thru missile damage or being shield tanked.
Badger GÇô As proposed having the most potential and base cargo, this industrial is also capable of defending itself in a offensive manner. 10% Heavy and Heavy Assault Missile Damage + 5% Cargo Capacity. 0 turrets, 2 launchers. With a solid dual launcher DPS, it's tank suffers.
Badger Mark II GÇô A improved version of the Badger, yet why not be the industrial with the best shield tank? 10% Shield HP + 5% Cargo Capacity. Can carry only 2 heavy launchers yet doesn't get the damage bonuses as it's sister ship where it's shield tank is it's advantage. Also maybe needs a new name.
FUTURE SHIP: A balanced Badger utilizing both of the above at a lesser degree.
MINMATAR:
Speed and the capability to re-supply fleets is its advantage.
Wreathe GÇô Speed is the advantage of this industrial. 10% Maximum Velocity + 5% Cargo Capacity. Has the best agility and speed of all industrials.
SIDE NOTE: It was mentioned a POS Fuel Block specialist ship be made available and as you mentioned it isn't possible ATM. The Wreathe could be a possible candidate to get bonuses in hauling both gas and ice bi-products instead.
Mammoth GÇô Travel time is it's advantage. 10% Warp Speed + 5% Cargo Capacity. Also has a solid align time with a better then average base speed.
Hoarder GÇô The ammunition mover in space. It is capable of being accessible in space like a fleet hanger resupplying fleets with ammunition and cap boosters. There is also a "need" to include drones in this bay. 10% Ammunition Bay Capacity + 5% Maximum Speed.
GALLANTE:
The drone based race and have the most diverse industrial ships.
Iteron GÇô The industrial mini-drone boat. Like the Badger, able to defend itself but with drones. 10% Drone Damage + 5% Cargo Capacity. Capability only to carry 6-7 light drones.
Kyros (Iteron Mark II) GÇô The mineral mover of space. Maybe increase it's mineral bay a bit.
Epithal (Iteron Mark III) GÇô The PI mover of space (Take over the Primae's role yet see note at the bottom). Cargo hold will need a cargo expander to fit a command center.
Miasmos (Iteron Mark IV)- The GÇ£Mini-OrcaGÇ¥ of space without the large tank, cargo hold, and huge bonuses. Instead of Maximum Velocity, why not something like a +10% tractor beam range and +10% Ore Capacity. Capable of its special bay to hold both compressed and standard ore, ice, and gas. With two high slots for a tractor beam and salvager to pull jettisoned cans and salvage wrecks. Not greatly tanked.
Iteron Mark V GÇô Average is not the word this boat should be known for yet instead awesome. Give it the capability of having a larger drone bay then its smallest sister. Capable of carrying 75 m3 of drones plus the proper fitting to be actively armor tanked with a 5% armor repair rate, 5% drone damage, and 5% cargo capacity will make grinding to the Mark V worth it. The big moving and fighting industrial ship. Also needs a new name.
PRIMAE:
It was mentioned the Primae was the most under utilized ship in Eve. Two possible suggestions:
1. Many call for a ship that can move ships. Why not change the role of the Primae to become that such ship in the future? Capable of carrying 1 fitted battleship and less.
2. POS Specialist Ship GÇô Bay designed to carry at least one control tower or any equivalant m3 worth of POS Fuels and POS Modules.